Loops, Ifs, and scopes babey
Neumann » Devlog
The NGS interpreter now supports while loops, if statements, and function-bound variables (RIP the global scope)
the examples for this are somewhere in the default script, ill put the relevant parts here in case its changed later
# Variables are stored in the current scope, meaning that any variable inside a function # will get discarded as soon as the function returns # however, if you assign a new value to a variable you already defined outside of the function, it will overwrite it at that scope and it wont be discarded im_a_string = "they are surrounded by double qoutes"
# if statements are pretty straight forward # note that they accept only 1 argument, and it must be a boolean if true { im_inside_an_ifstat = true } # if you do give more than one argument, it will be ignored if true "hello" { im_also_inside_an_ifstat = true } ill_never_be_true = false if LOGIC_equals("Hi", "Hello") { ill_never_be_true = true }
# Recursion /is/ possible, but is almost always the wrong solution to a problem, and is generally not recommended # keep in mind that the maximum stack size is currently 1024 items func countdown(in) { out = 0 if LOGIC_not(LOGIC_equals(in,0)) { out = countdown(MATH_sub(in, 1)) } return out } countdown_results = countdown(10) # a better fit for this would be a while loop func countdown_2(in) { out = in while LOGIC_not(LOGIC_equals(out,0)) { out = MATH_sub(out,1) } return out } countdown_2_results = countdown_2(10)
Files
Web build Play in browser
Dec 05, 2021
Windows build 35 MB
Dec 05, 2021
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Neumann
Program self-replicating spacecraft and explore the universe!
Status | On hold |
Author | (lis)anne |
Genre | Simulation, Strategy |
Tags | 2D, Exploration, in-game-scripting, ingame-scripting, programming, Singleplayer, Space, Space Sim |
Languages | English |
More posts
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