We stray a little closer to a working protoype


So as of yesterday, build 8 is live. This finally brings the NGS debugger into the real gameworld, and offers the most basic (and first) barebones interaction between a writtern script and the world. The function DEBUG_setlocation(x,y) will set the position of your vessel in the world. This is obviously not going to be a thing in the final game, but i thought it was about time for some integration.

It can be seen in action here, and in the current build (8) on this page.

Current roadmap is to fully implement most of the critical components and their APIs.

Get Neumann

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